National Repository of Grey Literature 483 records found  1 - 10nextend  jump to record: Search took 0.00 seconds. 
User Interface for Technology Control
Zapletal, Filip ; Beran, Vítězslav (referee) ; Zemčík, Pavel (advisor)
This paper describes systems and user interfaces for monitoring and supervisory control of technological equipment. It describes basic approaches used to solve this problem, commonly used communication protocols and existing user interfaces. Based on those findings are defined requirements for design of a modern user interface for technology supervision and control, particularly in the area of clean and waste water distribution systems. The thesis concludes with a description of a user interface based on defined requirements and finally compares them with existing systems.
Mobile App for Sharing Playlists in a Band
Skoták, Jiří ; Beran, Vítězslav (referee) ; Herout, Adam (advisor)
This bachelor thesis describes development of an application for sharing playlists in band. The application is developed for iOS in Objective-C language. The application is imple- mented using MVC software architectural pattern. The result is user-friendly application, suitable for managing band’s playlists. The main feature of this thesis is summary of recom- mendations for iOS platform, summary of principles for creating user-friendly application and introduction of band’s playlists management. 
3D Driving School
Kapoun, Petr ; Veigend, Petr (referee) ; Šátek, Václav (advisor)
This thesis deals with design and implementation of a 3D driving school simulator. After the analysis of existing solutions and the design of the simulator, this thesis discusses the issue of checking the rules on the road and the possibility of their implementation in the simulator. The Unity 3D game engine was chosen for this task. The models were created in Blender.
Gamification of Mobile Application for Intelligent Home Control
Lamacz, Jan ; Korček, Pavol (referee) ; Žádník, Martin (advisor)
This bachelor thesis deals with the possibilities of raising users' motivation to use the application for the Intelligent home control. It describes common principles of implementation of game-based mechanics into the real-life systems and deals with the concrete design of motivational programme. Practical part of this thesis describes the implementation of the designed system of rewards and its display in the mobile application. The final application contains the motivational system for users based on collecting points and achievements and covers the majority of the functions of the Intelligent home.
Safe Communication App for Windows Phone
Vícha, Tomáš ; Veľas, Martin (referee) ; Herout, Adam (advisor)
The aim of this thesis is to describe the application development for secure communication between two users. The description begins with the analysis of already existing solutions, continues with the design of the user interface and the determination of requirements. There is also described a selection of suitable technologies and stages of application development together with its testing. The result of this work is an user-friendly application for the Windows Phone platform that performs end-to-end encryption of individual messages.
User Interface for HDR Tone Mapping System
Jedlička, Jan ; Špaňhel, Jakub (referee) ; Čadík, Martin (advisor)
The goal of this thesis is to improve graphical user interface of Tone Mapping Studio(TMS) program. This program is being developed on the Faculty of Information Technology(FIT), Brno University of Technology (BUT) by doc. Ing. Martin Čadík, PhD. The current program is using framework Qt3 , which is old and not compatible with modern libraries. This program has to be rewritten to support current version Qt5. I will analyze other programs in the area of working with High Dynamic Range (HDR) images and video. Changes for improving the interface will be proposed and UX tests will be done. Second part will consist of comparing plug-ins for converting images to grayscale that already exists in TMS.
Application for Insertion of Virtual Objects to Camera Shots
Popelka, Karel ; Milet, Tomáš (referee) ; Herout, Adam (advisor)
The aim of this project is to design an application for mobile platform which can insert virtual objects to camera shots without disturbing the scene. The application is implemented on Windows 8.1 and Windows Phone 8.1 platforms. The scene rendering is done in DirectX with C++ programming language and the user interface is created in XAML. This text describes the relevant fundamentals of augmented reality and the selected platform and it describes advanced programming techniques such as asynchronous resources loading or advanced post processing rendering techniques. The result of this project is a mobile application for inserting a virtual object with its shadow to camera shot. It is possible to set some aspects of the light and take a picture with the virtual object in high resolution.
System for Administration and Monitoring of Fishing Activities
Sedláčková, Lucie ; Herout, Adam (referee) ; Beran, Vítězslav (advisor)
The task of this thesis was to do researches based on information by potential users connected to fishing activities in Czech Republic. After researches finished design and implement system for administration of fishing activities. During the work on system was performed multiple iterations of user testing and in reaction to the tests was made some changes in the system. The system is developped using Nette Framework combine with Bootstrap library as responsive web application.
Projected User Interface - Card Game
Brestič, Tomáš ; Kapinus, Michal (referee) ; Najman, Pavel (advisor)
Current effort to make human-computer interaction more intuitive leads to utilization of gestures replacing the need to use a conventional input device. At the same time there is a tendency to integrate the output into the physical world around the user and therefore to minimize any artificial means of interaction in general. The aim of this thesis is to implement a card game that can be controlled on the basis of the principles described above. Fundamental issues are human motion tracking, hand detection and gesture recognition. The application uses depth data from the second generation of Kinect sensor, analytical description of gestures and allows up to four players to play the game. Its graphics are projected on the table to maximize compliance with the real situation.
Board Game User Interface with a Camera
Cihlářová, Dita ; Hradiš, Michal (referee) ; Zemčík, Pavel (advisor)
Cílem této práce je vytvořit systém, který bude schopen nahradit reálného protihráče ve hře Dostihy a sázky. Hra je snímána kamerou, ze které se obraz přenáší do počítače, kde probíhá zpracování obrazu a identifikace herních objektů. Dále aplikace analyzuje stav hry a rozhodne o svém následujícím tahu. Rozhodovací algoritmus je schopen reagovat na každou herní situaci a tudíž dohrát hru do konce. Aplikaci mohou využít hráči, jež rádi hrají Dostihy a sázky, ale chybí jim protihráč. Aplikace také může najít uplatnění jako demostrace možností počítačového vidění.

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